

…but on the shores of myth alone? …NO LONGER. The Godhunter – Foes of the divine and opportunists of the overages of the faithful, these predators claim the power of the Gods for themselves.Īrchmage.

The Hivemaster – From summoners to undead generals these are the greatest leaders of the magical masses.The Hollow One – Home to vestigial lords, demons and broken spirits, these living prisons are powered by their curses and other burdens.The Master-of-Shapes – Shapeshifters on next level, these masters of transformation leave little of the self unexplored.The Overmage – Casters devoted to breaking down the barriers of magic and drawing on all the Sources of the multiverse.The Scion-of-High-Sorcery – The undisputed masters of inborn sorcery and blood magic.The Super-Genius – An omega level intellect with such skill that their results verge on (or transform into) the supernatural.The Timelord – Dancers of the Rivers of Ages these harness the power of time and wield paradox like a weapon.The Will-of-All – A group of psychic and mystic unifiers with the power to make the Many into the One.The Worldsinger – A masterful servant of creation armed with the power of the First Song.Over 500 new powers and path abilities, original art by Nick Russell and 10 new mythic paths including: Mythic Paths of the Lost Spheres takes the concepts introduced in the Pathfinder Roleplaying Game Mythic Adventures handbook and expands them into new options with a special eye toward supporting non-traditional and third party classes, multi-class or otherwise unusual archetypes not currently empowered by the core mythic rules: Pathfinder Roleplaying Game Advanced Class Guide support.
